Motion in a Plane

Vector representation of two-dimensional motion

Prerequisites

Before studying this topic, make sure you understand:

Introduction

In 2D motion, objects move in a plane (like a ball thrown at an angle, or a car turning on a road). We need vectors to describe such motion completely.

Position Vector

The position of a point P in a plane is described by the position vector:

$$\vec{r} = x\hat{i} + y\hat{j}$$

where:

  • $x$ = x-coordinate (horizontal position)
  • $y$ = y-coordinate (vertical position)
  • $\hat{i}$, $\hat{j}$ = unit vectors along x and y axes

Magnitude of Position Vector

$$|\vec{r}| = r = \sqrt{x^2 + y^2}$$

Direction

$$\theta = \tan^{-1}\left(\frac{y}{x}\right)$$

Displacement in 2D

When an object moves from position $\vec{r}_1$ to $\vec{r}_2$:

$$\vec{s} = \vec{r}_2 - \vec{r}_1 = (x_2 - x_1)\hat{i} + (y_2 - y_1)\hat{j}$$ $$|\vec{s}| = \sqrt{(x_2 - x_1)^2 + (y_2 - y_1)^2}$$
Distance Formula
The magnitude of displacement between two points is the straight-line distance between them (Pythagoras theorem).

Velocity in 2D

Average Velocity

$$\vec{v}_{avg} = \frac{\Delta \vec{r}}{\Delta t} = \frac{\vec{r}_2 - \vec{r}_1}{t_2 - t_1}$$

Instantaneous Velocity

$$\vec{v} = \frac{d\vec{r}}{dt} = \frac{dx}{dt}\hat{i} + \frac{dy}{dt}\hat{j} = v_x\hat{i} + v_y\hat{j}$$

Speed (Magnitude of Velocity)

$$|\vec{v}| = v = \sqrt{v_x^2 + v_y^2}$$

Direction of Velocity

$$\theta = \tan^{-1}\left(\frac{v_y}{v_x}\right)$$
Key Point
The velocity vector is always tangent to the path of motion. Its direction shows where the object is heading at that instant.

Interactive Demo: Visualize Projectile Motion

See how 2D motion combines independent horizontal and vertical components.

Acceleration in 2D

Average Acceleration

$$\vec{a}_{avg} = \frac{\Delta \vec{v}}{\Delta t} = \frac{\vec{v}_2 - \vec{v}_1}{t_2 - t_1}$$

Instantaneous Acceleration

$$\vec{a} = \frac{d\vec{v}}{dt} = \frac{dv_x}{dt}\hat{i} + \frac{dv_y}{dt}\hat{j} = a_x\hat{i} + a_y\hat{j}$$

Magnitude of Acceleration

$$|\vec{a}| = a = \sqrt{a_x^2 + a_y^2}$$

Key Principle: Independence of Components

Independence of Perpendicular Motions

In 2D motion, the x and y components are independent of each other:

  • Motion along x doesn’t affect motion along y
  • Motion along y doesn’t affect motion along x

This allows us to analyze complex 2D problems as two separate 1D problems!

Equations for 2D Motion (constant acceleration)

Along x-axis:

  • $v_x = u_x + a_x t$
  • $x = u_x t + \frac{1}{2}a_x t^2$
  • $v_x^2 = u_x^2 + 2a_x x$

Along y-axis:

  • $v_y = u_y + a_y t$
  • $y = u_y t + \frac{1}{2}a_y t^2$
  • $v_y^2 = u_y^2 + 2a_y y$

Summary Table

QuantityVector FormComponents
Position$\vec{r} = x\hat{i} + y\hat{j}$$r = \sqrt{x^2 + y^2}$
Velocity$\vec{v} = v_x\hat{i} + v_y\hat{j}$$v = \sqrt{v_x^2 + v_y^2}$
Acceleration$\vec{a} = a_x\hat{i} + a_y\hat{j}$$a = \sqrt{a_x^2 + a_y^2}$

Practice Problems

Problem 1

A particle has position $\vec{r} = (3t^2 - 2)\hat{i} + (4t)\hat{j}$ m. Find velocity and acceleration at t = 1s.

Solution: $\vec{v} = \frac{d\vec{r}}{dt} = 6t\hat{i} + 4\hat{j}$ At t = 1s: $\vec{v} = 6\hat{i} + 4\hat{j}$ m/s Speed: $|\vec{v}| = \sqrt{36 + 16} = \sqrt{52} ā‰ˆ $ 7.2 m/s

$\vec{a} = \frac{d\vec{v}}{dt} = 6\hat{i}$ m/s² (constant)

Problem 2

An object moves from point A(2, 3) to B(5, 7) in 2 seconds. Find average velocity.

Solution: $\vec{s} = (5-2)\hat{i} + (7-3)\hat{j} = 3\hat{i} + 4\hat{j}$ m

$\vec{v}_{avg} = \frac{\vec{s}}{t} = \frac{3\hat{i} + 4\hat{j}}{2} = 1.5\hat{i} + 2\hat{j}$ m/s

Speed: $|\vec{v}_{avg}| = \sqrt{1.5^2 + 2^2} = $ 2.5 m/s

Applications

Understanding 2D motion is essential for:

  1. Projectile Motion - motion under gravity
  2. Circular Motion - motion along a curved path
  3. Relative Velocity - motion in different reference frames