Physics Laws of Motion

Laws of Motion Formula Sheet

All key Laws of Motion formulas for JEE Main & Advanced quick revision: Newton's laws, friction, impulse-momentum, collisions, and circular dynamics.

7 min read Updated Jun 2026 #formula sheet#quick revision#jee-main

Every must-know formula, relation, and result from the Laws of Motion chapter, organised for last-minute revision. Use it as a rapid checklist before the exam.

Newton’s Three Laws

First Law (Law of Inertia)

A body at rest stays at rest, and a body in uniform motion continues in a straight line, unless acted upon by an external force.

QuantityRelationNotes
Inertia$\text{Inertia} \propto \text{Mass}$Mass is the measure of inertia
EquilibriumNet force $= 0 \Rightarrow$ constant velocityFirst law holds in inertial frames only
Frames of reference

Inertial frame: zero acceleration; first law holds without pseudo forces. Non-inertial frame: accelerating; introduce a pseudo force $= ma$ opposite to the frame’s acceleration.

Second Law (Force and Momentum)

$$\boxed{\vec{F} = \frac{d\vec{p}}{dt}}$$

For constant mass this reduces to:

$$\boxed{\vec{F} = m\vec{a}}$$
QuantityFormulaNotes
Linear momentum$\vec{p} = m\vec{v}$Vector; units kg·m/s or N·s
2D components$F_x = ma_x,\;\; F_y = ma_y$x and y motions are independent
dp/dt vs ma
$\vec{F} = d\vec{p}/dt$ is the general form (works for variable mass like rockets). $\vec{F} = m\vec{a}$ is the special case for constant mass only.

Third Law (Action–Reaction)

$$\boxed{\vec{F}_{AB} = -\vec{F}_{BA}}$$

Action and reaction are equal in magnitude, opposite in direction, of the same type, act simultaneously, and on different bodies (so they never cancel).

  • Recoil (gun–bullet): $m_b v_b = m_g v_g \;\Rightarrow\; v_g = \dfrac{m_b}{m_g}\,v_b$
  • Internal (action–reaction) forces cannot change a system’s total momentum.

Connected Bodies, Pulleys and Inclines

SystemResultConditions
Atwood machine$a = \dfrac{(m_2 - m_1)g}{m_1 + m_2}$Two masses over a frictionless pulley
Atwood tension$T = \dfrac{2 m_1 m_2 g}{m_1 + m_2}$Massless string; $T = mg$ if $m_1 = m_2$
Block on smooth incline$a = g\sin\theta$Independent of mass
Block on rough incline (sliding down)$a = g(\sin\theta - \mu_k\cos\theta)$Kinetic friction acts up the plane
Block on incline (FBD)$N = mg\cos\theta$Along plane: $mg\sin\theta - f = ma$
Wedge + block (both smooth)$a_M = \dfrac{mg\sin\theta\cos\theta}{M + m\sin^2\theta}$Acceleration of the wedge
Sin or cos on an incline?

SIN goes DOWN the plane” — along-plane component is $mg\sin\theta$, into-plane (normal) component is $mg\cos\theta$.

graph TD
    A[Dynamics problem] --> B{Time info or
F–t graph?} B -->|Yes| C[Impulse–Momentum
J = FΔt = Δp] B -->|No| D{Acceleration
present?} D -->|Yes| E[F = ma per body
+ constraints] D -->|No| F[First Law:
equilibrium, ΣF = 0]

Impulse and Momentum

$$\boxed{\vec{J} = \int_{t_1}^{t_2}\vec{F}\,dt = \Delta\vec{p}}$$
QuantityFormulaNotes
Impulse (constant force)$\vec{J} = \vec{F}\,\Delta t$Units N·s = kg·m/s
Impulse–momentum theorem$F\,\Delta t = m\,\Delta v$Large $F$/short $t$ or small $F$/long $t$
Impulse from graph$J = $ area under $F$–$t$ curveWorks for variable force
Average force$\vec{F}_{\text{avg}} = \dfrac{\vec{J}}{\Delta t} = \dfrac{\Delta\vec{p}}{\Delta t}$Equivalent constant force
Why catching/airbags work

For a fixed momentum change, increasing the contact time $\Delta t$ reduces the peak force $F = \Delta p/\Delta t$ — the principle behind airbags, crumple zones, and pulling hands back while catching.

Conservation of Momentum

$$\boxed{\vec{F}_{\text{ext}} = 0 \;\Rightarrow\; \vec{p}_{\text{total}} = \text{constant}}$$

A direct consequence of Newton’s third law (internal forces cancel).

QuantityFormulaNotes
CM velocity$\vec{v}_{\text{CM}} = \dfrac{m_1\vec{v}_1 + m_2\vec{v}_2}{m_1 + m_2}$Constant if $\vec{F}_{\text{ext}} = 0$
Total momentum$\vec{p}_{\text{total}} = (m_1 + m_2)\vec{v}_{\text{CM}}$
Explosion (from rest)$\sum m_i\vec{v}_i = 0$Fragments’ momenta sum to zero
2D conservation$p_x,\,p_y,\,p_z$ each conserved separatelyMomentum is a vector
When NOT to use it
Momentum is conserved only if no net external force acts. With friction or an applied external force, momentum of the system is not conserved.

Collisions

$$\boxed{e = \frac{\text{velocity of separation}}{\text{velocity of approach}} = \frac{v_2 - v_1}{u_1 - u_2}}$$
TypeRestitution $e$ConservedOutcome
Elastic$e = 1$Momentum + KEBounce off
Inelastic$0 < e < 1$Momentum onlyBounce, reduced speed
Perfectly inelastic$e = 0$Momentum onlyStick together; max KE loss

Head-on elastic collision (1D)

$$\boxed{v_1 = \frac{(m_1 - m_2)u_1 + 2m_2 u_2}{m_1 + m_2}}$$

$$\boxed{v_2 = \frac{(m_2 - m_1)u_2 + 2m_1 u_1}{m_1 + m_2}}$$
Special caseResult
Equal masses ($m_1 = m_2$)Velocities exchange: $v_1 = u_2,\; v_2 = u_1$
Equal masses, target at rest$v_1 = 0,\; v_2 = u_1$
Light hits heavy ($m_1 \ll m_2$), target at rest$v_1 \approx -u_1,\; v_2 \approx 0$
Heavy hits light ($m_1 \gg m_2$), target at rest$v_1 \approx u_1,\; v_2 \approx 2u_1$

Perfectly inelastic collision

$$\boxed{v = \frac{m_1 u_1 + m_2 u_2}{m_1 + m_2}}$$$$\boxed{\Delta KE = \frac{1}{2}\,\frac{m_1 m_2}{m_1 + m_2}\,(u_1 - u_2)^2}$$

(uses the reduced mass; this KE loss is the maximum possible).

General collision with restitution

Solve simultaneously:

$$m_1 u_1 + m_2 u_2 = m_1 v_1 + m_2 v_2 \qquad v_2 - v_1 = e(u_1 - u_2)$$

Bouncing off the ground

QuantityFormulaNotes
Rebound speed (elastic)$v = -u$$e = 1$
Rebound speed (general)$v = -eu$Wall/ground infinitely massive
Height after $n$ bounces$h_n = e^{2n}\,h$Dropped from height $h$
Total path before rest$H = h\,\dfrac{1 + e^2}{1 - e^2}$Sum of the bounce series

Friction

$$\boxed{f_s \le \mu_s N} \qquad \boxed{f_{s,\text{max}} = \mu_s N} \qquad \boxed{f_k = \mu_k N}$$
QuantityRelationNotes
Coefficient of friction$\mu = f/N$Dimensionless; depends on surfaces
Static vs kinetic$\mu_s > \mu_k$Harder to start than to keep going
Static frictionSelf-adjusting, $0 \le f_s \le \mu_s N$Not always equal to $\mu_s N$
Kinetic frictionConstant $= \mu_k N$Independent of area and (approx.) speed
Angle of friction$\tan\lambda = \mu_s,\;\; \lambda = \tan^{-1}\mu_s$Resultant of $N$ and $f_{\max}$
Angle of repose$\theta_R = \tan^{-1}\mu_s$Equal to angle of friction
Rest condition on incline$\tan\theta \le \mu_s$Block stays put

Friction-driven results

QuantityFormulaNotes
Min. horizontal force to move$F_{\min} = \mu_s mg$Pure horizontal pull
Force $F$ at angle $\theta$ (to start)$F = \dfrac{\mu_s mg}{\cos\theta + \mu_s\sin\theta}$$N = mg - F\sin\theta$
Overall minimum applied force$F_{\min} = \dfrac{\mu_s mg}{\sqrt{1 + \mu_s^2}}$At $\theta = \lambda = \tan^{-1}\mu_s$
Max. acceleration without slipping$a_{\max} = \mu_s g$Driving/braking on flat road
Stopping distance$s = \dfrac{v^2}{2\mu_k g}$Braking on horizontal surface
Belt–pulley tension ratio$\dfrac{T_1}{T_2} = e^{\mu\theta}$$\theta$ = wrap angle (radians)
Repose = friction angle

Repose and friction are twins”: $\theta_R = \lambda = \tan^{-1}\mu_s$. On an incline, if $\theta < \tan^{-1}\mu_s$ the block will not slide.

Friction direction
Friction opposes relative motion / tendency of motion, not “down the plane.” On an incline it acts up if the block moves down, and down if the block moves up.

Circular Motion Dynamics

$$\boxed{F_c = \frac{mv^2}{r} = m\omega^2 r = mv\omega} \qquad \boxed{a_c = \frac{v^2}{r} = \omega^2 r}$$

Centripetal force is the net inward force (from tension, friction, gravity, or normal) — not a new force.

Roads and pendulum

ScenarioFormulaNotes
Level road, max speed$v_{\max} = \sqrt{\mu_s r g}$Friction supplies $F_c$; mass-independent
Banked road (no friction), optimum$v_{\text{opt}} = \sqrt{rg\tan\theta}$$\tan\theta = v^2/(rg)$
Banking angle$\theta = \tan^{-1}\!\big(v^2/(rg)\big)$For design speed $v$
Banked + friction, max speed$v_{\max} = \sqrt{rg\,\dfrac{\mu + \tan\theta}{1 - \mu\tan\theta}}$Friction acts down-slope
Banked + friction, min speed$v_{\min} = \sqrt{rg\,\dfrac{\tan\theta - \mu}{1 + \mu\tan\theta}}$Friction acts up-slope
Conical pendulum$\cos\theta = \dfrac{g}{L\omega^2}$$r = L\sin\theta$
Conical pendulum speed$v^2 = Lg\sin\theta\tan\theta$
Conical pendulum period$T = 2\pi\sqrt{\dfrac{L\cos\theta}{g}}$

Vertical circular motion

PositionTension / NormalNotes
Bottom (lowest)$T_L = mg + \dfrac{mv_L^2}{r}$Maximum tension
Top (highest)$T_H = \dfrac{mv_H^2}{r} - mg$Minimum tension
Side$T = \dfrac{mv^2}{r}$Intermediate
Min. speed at top$v_{H,\min} = \sqrt{gr}$Set $T_H = 0$
Min. speed at bottom$v_{L,\min} = \sqrt{5gr}$From energy conservation
Well of death (vertical wall)$v_{\min} = \sqrt{\dfrac{rg}{\mu}}$$N = mv^2/r$, $\mu N = mg$

Energy link between top and bottom of a vertical circle: $v_L^2 = v_H^2 + 4gr$.

Vertical circle: remember 1 and 5

Minimum speed at the top $= \sqrt{gr}$ (coefficient 1); at the bottom $= \sqrt{5gr}$ (coefficient 5). At the optimum banking speed, no friction is needed.

Variable Mass (Rocket)

QuantityFormulaNotes
Thrust$F_{\text{thrust}} = v_{\text{rel}}\dfrac{dm}{dt}$Use $F = dp/dt$, not $ma$
Tsiolkovsky equation$v - u = v_{\text{rel}}\ln\!\dfrac{m_i}{m_f}$Free space
Velocity at time $t$ (rate $\alpha$)$v = u\ln\!\dfrac{m_0}{m_0 - \alpha t}$Gravity-free; from rest

Notes

  • This is a true formula sheet: every formula and fact above is drawn directly from the existing chapter pages (_index.md, newtons-first-law, newtons-second-law, newtons-third-law, friction, impulse-momentum, circular-dynamics). Nothing has been added from outside those pages.
  • Worked-problem-specific intermediate results (e.g., the chain-on-table timing, man-on-boat displacement) were treated as problem solutions rather than general results and were intentionally not listed as standalone formulas, since they are not headline relations to memorise.
  • Standard values used throughout the chapter’s problems: $g = 10\ \text{m/s}^2$.