Physics Rotational Motion

Rotational Motion Formula Sheet

All key rotational motion formulas - centre of mass, moment of inertia, torque, angular momentum, rolling. JEE Main & Advanced quick revision.

6 min read Updated Jun 2026 #formula sheet#quick revision#jee-main

One-page rapid revision of every formula, standard result, and high-yield trick from the Rotational Motion chapter. Scan before the exam; click through to the full topics when you need the derivation.

Linear vs Rotational Analogues

LinearRotationalRelation
Displacement $s$Angular displacement $\theta$$s = r\theta$
Velocity $v$Angular velocity $\omega$$v = r\omega$
Acceleration $a$Angular acceleration $\alpha$$a_t = r\alpha$
Mass $m$Moment of inertia $I$
Force $F$Torque $\tau$$\vec{\tau} = \vec{r}\times\vec{F}$
Momentum $p = mv$Angular momentum $L = I\omega$$\vec{L} = \vec{r}\times\vec{p}$
$F = ma$$\tau = I\alpha$
$KE = \tfrac{1}{2}mv^2$$KE = \tfrac{1}{2}I\omega^2$
The master trick

Every rotational formula is the linear one with the swap $m \to I$, $v \to \omega$, $a \to \alpha$, $F \to \tau$, $p \to L$. Memorise linear mechanics and you already know rotation.

Rotational Kinematics (constant $\alpha$)

$$\omega = \omega_0 + \alpha t$$

$$\theta = \omega_0 t + \tfrac{1}{2}\alpha t^2$$

$$\omega^2 = \omega_0^2 + 2\alpha\theta$$

Centre of Mass

$$\boxed{\vec{r}_{cm} = \frac{\sum m_i\vec{r}_i}{\sum m_i} = \frac{1}{M}\int \vec{r}\,dm}$$

Component form: $\displaystyle x_{cm} = \frac{\sum m_i x_i}{M},\quad y_{cm} = \frac{\sum m_i y_i}{M},\quad z_{cm} = \frac{\sum m_i z_i}{M}$

QuantityFormulaNotes
Two particles (origin at $m_1$)$x_{cm} = \dfrac{m_2 d}{m_1 + m_2}$COM closer to heavier mass; divides line in ratio $m_2 : m_1$
Velocity of COM$\vec{v}_{cm} = \dfrac{\sum m_i\vec{v}_i}{M} = \dfrac{\vec{p}_{total}}{M}$Total momentum / total mass
Acceleration of COM$\vec{a}_{cm} = \dfrac{\sum m_i\vec{a}_i}{M} = \dfrac{\vec{F}_{ext}}{M}$Only external force matters
Newton’s 2nd law (system)$\vec{F}_{ext} = M\vec{a}_{cm}$Internal forces cancel

Standard COM Locations

BodyCOM location
Uniform rod (length $L$)At centre, $L/2$ from either end
Semicircular ring (radius $R$)$\dfrac{2R}{\pi}$ from centre
Semicircular disc (radius $R$)$\dfrac{4R}{3\pi}$ from centre
Hollow hemisphere (radius $R$)$\dfrac{R}{2}$ from base
Solid hemisphere (radius $R$)$\dfrac{3R}{8}$ from base
Hollow cone (height $h$)$\dfrac{h}{3}$ from base
Solid cone (height $h$)$\dfrac{h}{4}$ from base
Symmetry shortcut

If a body is symmetric about an axis, the COM lies on it. Two or more axes of symmetry → COM at their intersection. In an explosion with no external force, the COM keeps following the original parabolic path.

Moment of Inertia

$$\boxed{I = \sum m_i r_i^2 = \int r^2\,dm}$$

Radius of gyration: $\displaystyle I = Mk^2 \;\Rightarrow\; \boxed{k = \sqrt{\tfrac{I}{M}}}$

Standard Moments of Inertia

BodyAxis$I$$k$
Point massDistance $r$$mr^2$$r$
Rod (length $L$)Through centre, ⊥$\dfrac{ML^2}{12}$$\dfrac{L}{2\sqrt{3}}$
Rod (length $L$)Through end, ⊥$\dfrac{ML^2}{3}$$\dfrac{L}{\sqrt{3}}$
Ring (radius $R$)Through centre, ⊥ plane$MR^2$$R$
Ring (radius $R$)About diameter$\dfrac{MR^2}{2}$
Disc (radius $R$)Through centre, ⊥ plane$\dfrac{MR^2}{2}$$\dfrac{R}{\sqrt{2}}$
Disc (radius $R$)About diameter$\dfrac{MR^2}{4}$
Solid cylinder (radius $R$)Along axis$\dfrac{MR^2}{2}$$\dfrac{R}{\sqrt{2}}$
Solid cylinderThrough centre, ⊥ length$M\left(\dfrac{R^2}{4} + \dfrac{L^2}{12}\right)$
Hollow cylinder ($R_1, R_2$)Along axis$\dfrac{M(R_1^2 + R_2^2)}{2}$
Solid sphere (radius $R$)Any diameter$\dfrac{2MR^2}{5}$$\sqrt{\tfrac{2}{5}}R$
Hollow sphere (radius $R$)Any diameter$\dfrac{2MR^2}{3}$$\sqrt{\tfrac{2}{3}}R$
Rectangular plate ($a\times b$)Along side $a$, through centre$\dfrac{Mb^2}{12}$
Rectangular plate ($a\times b$)⊥ to plate, through centre$\dfrac{M(a^2 + b^2)}{12}$
DRISH mnemonic + hollow rule

Disc $=\tfrac{1}{2}$, Rod-centre $=\tfrac{1}{12}$, I (rod-end) $=\tfrac{1}{3}$, Solid sphere $=\tfrac{2}{5}$, Hollow sphere $=\tfrac{2}{3}$. For equal mass and radius, hollow always has larger $I$ than solid. Rod about end $= 4\times$ rod about centre.

Axis Theorems

$$\boxed{I = I_{cm} + Md^2} \qquad \text{(Parallel axis — any rigid body)}$$$$\boxed{I_z = I_x + I_y} \qquad \text{(Perpendicular axis — planar bodies only)}$$
TheoremConditionKey point
Parallel axisAxes must be parallel; $d$ = ⊥ distance from COM axis$I \ge I_{cm}$ always; minimum at COM
Perpendicular axisPlanar lamina only (disc, ring, plate); 3 axes meet at a pointSymmetric lamina: $I_x = I_y \Rightarrow I_z = 2I_x$

Useful derived results (from the theorems):

BodyAxis$I$
DiscTangent ⊥ to plane$\dfrac{3MR^2}{2}$
DiscTangent in plane (edge)$\dfrac{5MR^2}{4}$
RingTangent in plane$\dfrac{3MR^2}{2}$
Square plate (side $a$)⊥ through centre$\dfrac{Ma^2}{6}$
Square plate (side $a$)⊥ through one corner$\dfrac{2Ma^2}{3}$
Theorem traps
Perpendicular axis theorem fails for 3D objects (sphere, solid cylinder, rod). In parallel axis, $d$ is the perpendicular distance between the parallel axes, not any length on the body. Parallel axes never intersect.

Torque

$$\boxed{\vec{\tau} = \vec{r}\times\vec{F}} \qquad \tau = rF\sin\theta = r_\perp F = rF_\perp$$
QuantityFormulaNotes
Newton’s 2nd law (rotation)$\boxed{\tau_{net} = I\alpha}$Rotational analogue of $F = ma$
Rotational equilibrium$\sum\vec{\tau} = 0$Holds about any axis; pair with $\sum\vec{F} = 0$
Torque due to gravity$\tau_g = r_{cm}\,Mg\sin\theta$Weight acts at COM
Maximum torque$\tau_{max} = rF$When $\theta = 90^\circ$

Torque is zero when $F = 0$, or $r = 0$ (force through axis), or $\vec{F}\parallel\vec{r}$ ($\sin\theta = 0$). Sign convention: CCW positive, CW negative.

Equilibrium shortcut

Take torques about the point where the unknown forces act — their torque vanishes and the equation simplifies instantly.

Angular Momentum

$$\boxed{\vec{L} = \vec{r}\times\vec{p} = \vec{r}\times m\vec{v}} \qquad L = mvr\sin\theta$$$$\boxed{L = I\omega} \qquad \boxed{\vec{\tau} = \frac{d\vec{L}}{dt}}$$
ConceptFormulaNotes
Particle (straight line / circular)$L = mvr$$r$ = ⊥ distance from axis
Rigid body about fixed axis$L = I\omega$Most common form
System of particles$\vec{L}_{total} = \sum \vec{r}_i\times m_i\vec{v}_i$Vector sum
Conservation (if $\tau_{ext}=0$)$\boxed{I_1\omega_1 = I_2\omega_2}$$L$ constant
Unitkg·m²/s = J·s
Spin faster, pull closer

With $L$ conserved, $\omega \propto 1/I$: pull mass inward → $I$ drops → $\omega$ rises (figure skater). Conservation of $L$ does not mean conservation of $KE$ — pulling arms in raises $KE$ (the skater does work).

Standard conservation setups:

SetupEquation
Bullet embeds in rotating disc$I_{disc}\omega_i + mvr = (I_{disc} + mr^2)\omega_f$
Two discs couple coaxially$\omega_f = \dfrac{I_1\omega_1}{I_1 + I_2}$ (KE not conserved)
Planet / satellite (tangential)$mv_1 r_1 = mv_2 r_2$ (Kepler’s 2nd law)

Rotational Kinetic Energy

$$\boxed{KE_{rot} = \tfrac{1}{2}I\omega^2}$$

Rolling Motion

Pure rolling (no slipping) condition:

$$\boxed{v_{cm} = R\omega} \qquad a_{cm} = R\alpha$$

Velocity of points on a purely rolling body: top $= 2v_{cm}$ (fastest), centre $= v_{cm}$, contact $= 0$ (instantaneously at rest).

Energy in Rolling

$$KE_{total} = \tfrac{1}{2}Mv_{cm}^2 + \tfrac{1}{2}I_{cm}\omega^2$$$$\boxed{KE_{total} = \tfrac{1}{2}Mv_{cm}^2\left(1 + \frac{k^2}{R^2}\right) = \tfrac{1}{2}Mv_{cm}^2\left(1 + \frac{I_{cm}}{MR^2}\right)}$$

Energy split: $\dfrac{KE_{rot}}{KE_{trans}} = \dfrac{I_{cm}}{MR^2}$

On an Incline (pure rolling)

QuantityFormula
Acceleration$\boxed{a = \dfrac{g\sin\theta}{1 + I_{cm}/MR^2}}$
Velocity at bottom$\boxed{v = \sqrt{\dfrac{2gh}{1 + I_{cm}/MR^2}}}$
Time down incline (length $L$)$\boxed{t = \sqrt{\dfrac{2L(1 + I_{cm}/MR^2)}{g\sin\theta}}}$
Friction force$f = \dfrac{(I_{cm}/MR^2)\,Mg\sin\theta}{1 + I_{cm}/MR^2}$
Min. friction for rolling$\boxed{\mu_s \ge \dfrac{\tan\theta}{1 + MR^2/I_{cm}}}$

Race Comparison ($g\sin\theta$ reference)

Object$I/MR^2$Acceleration$v$ at bottom$KE_{rot}/KE_{total}$
Sliding block (no friction)0$g\sin\theta$0%
Solid sphere2/5$\dfrac{5g\sin\theta}{7}$$\sqrt{\tfrac{10gh}{7}}$29%
Disc / solid cylinder1/2$\dfrac{2g\sin\theta}{3}$$\sqrt{\tfrac{4gh}{3}}$33%
Hollow sphere2/3$\dfrac{3g\sin\theta}{5}$$\sqrt{\tfrac{6gh}{5}}$40%
Ring / hollow cylinder1$\dfrac{g\sin\theta}{2}$$\sqrt{gh}$50%
Solid Speeds, Ring Retards

Acceleration is independent of mass and radius — only the shape factor $I/MR^2$ matters. Smaller ratio → larger acceleration → wins the race. Order fastest to slowest: solid sphere > disc > hollow sphere > ring.

Friction in pure rolling
Friction is static and does zero work in pure rolling (contact point has zero displacement), so energy conservation has no friction term: $Mgh = \tfrac{1}{2}Mv^2 + \tfrac{1}{2}I\omega^2$. Never forget the rotational KE term, and never use $v_{cm} = R\omega$ when the body is slipping.

Slipping → Rolling (solid cylinder given $v_0$, no spin, friction $\mu$)

$$t = \frac{v_0}{3\mu g}, \qquad s = \frac{5v_0^2}{18\mu g}, \qquad v_{roll} = \frac{2v_0}{3}$$

One-Glance Map

graph TD
    A[Rotational Motion] --> B[Centre of Mass]
    A --> C[Moment of Inertia]
    C --> D[Axis Theorems]
    A --> E[Torque: tau = I alpha]
    A --> F[Angular Momentum: L = I omega]
    E --> F
    C --> G[Rolling: v = R omega]
    F --> G