Rolling Motion

Master pure rolling, slipping, and rolling motion on inclines - essential concepts for JEE Main & Advanced rotational dynamics problems.

Prerequisites

Before studying this topic, review:


The Hook: Why Does a Ring Lose the Race to a Sphere?

Connect: Real Life → Physics

Imagine this experiment: Take a solid sphere, a hollow sphere, a disc, and a ring - all same mass and radius. Release them simultaneously from the top of an incline. Which reaches the bottom first?

Surprisingly, it’s NOT a tie! The solid sphere wins every time, followed by the disc, then the hollow sphere, with the ring coming in last.

In Jawan’s train chase scene, when objects roll down the train’s tilted floor, they don’t all slide at the same speed. Compact objects accelerate faster than hollow ones!

Even in cricket, when a ball rolls on the pitch after bouncing, it’s not just sliding - it’s a beautiful combination of rotation and translation!

The mystery: Why do objects of the same mass and radius roll down at different speeds? What’s slowing some down more than others?

The answer lies in Rolling Motion - the elegant marriage of translation and rotation!


The Core Concept

What is Rolling Motion?

Rolling motion is the combination of translational motion (movement of center of mass) and rotational motion (spinning about center of mass).

In Simple Terms

Rolling = Sliding + Spinning

When a wheel rolls on the ground:

  • Its center moves forward (translation)
  • The wheel spins about its center (rotation)

The magic: These two motions are connected! For pure rolling (no slipping), there’s a specific relationship between how fast the center moves and how fast the wheel spins.

Types of Rolling

1. Pure Rolling (Rolling Without Slipping)

  • Contact point has zero velocity relative to surface
  • Condition: $v_{cm} = R\omega$
  • Most common in JEE problems

2. Rolling with Slipping

  • Contact point has non-zero velocity relative to surface
  • Friction is kinetic (opposes slipping)
  • $v_{cm} \neq R\omega$

3. Slipping Without Rolling

  • Pure translation, no rotation
  • Object slides like a block
  • $\omega = 0$, friction is kinetic

Interactive Demo: Visualize Rolling Motion

See how translation and rotation combine in pure rolling.


Pure Rolling Condition

The Golden Rule

For pure rolling (no slipping):

$$\boxed{v_{cm} = R\omega}$$

where:

  • $v_{cm}$ = velocity of center of mass
  • $R$ = radius of the rolling object
  • $\omega$ = angular velocity

In differential form:

$$\boxed{a_{cm} = R\alpha}$$

where $a_{cm}$ is linear acceleration and $\alpha$ is angular acceleration.

Memory Trick

“Contact point is frozen” → velocity at contact = 0

Proof:

  • Point at top of wheel: velocity = $v_{cm} + R\omega$ (both forward)
  • Point at contact: velocity = $v_{cm} - R\omega$

For pure rolling: Contact velocity = 0

$$v_{cm} - R\omega = 0$$ $$\boxed{v_{cm} = R\omega}$$

Remember: The contact point is momentarily at rest (like stepping stones)!

Velocity at Different Points

For a rolling wheel (pure rolling):

Point at top: $v_{top} = v_{cm} + R\omega = 2v_{cm}$ (fastest!)

Point at center: $v_{center} = v_{cm}$

Point at contact: $v_{contact} = v_{cm} - R\omega = 0$ (stationary!)

Point at angle $\theta$ from vertical:

  • Horizontal component: $v_x = v_{cm}(1 + \cos\theta)$
  • Vertical component: $v_y = v_{cm}\sin\theta$
  • Magnitude: $v = v_{cm}\sqrt{2(1 + \cos\theta)}$

Kinetic Energy in Rolling Motion

Rolling objects have both translational and rotational kinetic energy!

$$\boxed{KE_{total} = KE_{trans} + KE_{rot} = \frac{1}{2}Mv_{cm}^2 + \frac{1}{2}I_{cm}\omega^2}$$

For pure rolling ($v_{cm} = R\omega$, so $\omega = v_{cm}/R$):

$$KE_{total} = \frac{1}{2}Mv_{cm}^2 + \frac{1}{2}I_{cm}\left(\frac{v_{cm}}{R}\right)^2$$ $$KE_{total} = \frac{1}{2}Mv_{cm}^2\left(1 + \frac{I_{cm}}{MR^2}\right)$$

Using radius of gyration ($k^2 = I_{cm}/M$):

$$\boxed{KE_{total} = \frac{1}{2}Mv_{cm}^2\left(1 + \frac{k^2}{R^2}\right)}$$
JEE Power Formula

Energy distribution in pure rolling:

$$\frac{KE_{rot}}{KE_{trans}} = \frac{I_{cm}/MR^2}{1} = \frac{I_{cm}}{MR^2}$$

For common shapes:

Object$I_{cm}/MR^2$$KE_{rot}/KE_{trans}$$KE_{rot}/KE_{total}$
Ring11 : 150%
Disc/Cylinder1/21 : 233%
Solid Sphere2/52 : 529%
Hollow Sphere2/32 : 340%

Pattern: More mass at rim → more rotational energy!


Rolling Down an Incline

Acceleration of Rolling Object

For an object rolling down an incline (angle $\theta$, no slipping):

Using energy method or force analysis:

$$\boxed{a = \frac{g\sin\theta}{1 + I_{cm}/MR^2} = \frac{g\sin\theta}{1 + k^2/R^2}}$$

Alternative form:

$$a = \frac{g\sin\theta}{1 + I_{cm}/MR^2}$$
Key Insight

Acceleration is INDEPENDENT of mass and radius!

Only depends on:

  1. Angle of incline ($\theta$)
  2. Shape of object (through $I_{cm}/MR^2$ ratio)

This is why ring vs sphere race result is predictable!

Comparison of Accelerations

Object$I_{cm}/MR^2$AccelerationRelative Speed
Solid Sphere2/5$\frac{5g\sin\theta}{7}$Fastest
Disc/Solid Cylinder1/2$\frac{2g\sin\theta}{3}$Medium
Hollow Sphere2/3$\frac{3g\sin\theta}{5}$Slow
Ring/Hollow Cylinder1$\frac{g\sin\theta}{2}$Slowest
Block (sliding, no friction)0$g\sin\theta$Reference

Memory trick:Solid Speeds, Ring Retards”

Ranking (fastest to slowest): Sliding block > Solid sphere > Disc > Hollow sphere > Ring


Friction in Rolling Motion

Role of Friction

Key paradox: Friction is necessary for pure rolling, but does no work!

Why friction is needed:

  • Without friction, object would slide (not roll)
  • Friction provides the torque: $\tau = fR$
  • This torque causes angular acceleration: $\alpha = fR/I$

Why friction does no work:

  • Work = Force × displacement
  • Contact point has zero displacement during pure rolling
  • $W = f \times 0 = 0$!
Static vs Kinetic Friction

Pure rolling: Static friction (contact point stationary)

  • Magnitude adjusts to prevent slipping
  • $f \leq \mu_s N$ (self-adjusting, can be less than max)

Slipping: Kinetic friction

  • $f_k = \mu_k N$ (constant magnitude)
  • Opposes relative motion at contact

Friction Force in Pure Rolling

For object rolling down incline:

From force analysis:

$$f = \frac{Mg\sin\theta}{1 + MR^2/I_{cm}}$$

Alternative:

$$f = \frac{(I_{cm}/MR^2) \times Mg\sin\theta}{1 + I_{cm}/MR^2}$$

For pure rolling to occur:

$$f \leq f_{max} = \mu_s Mg\cos\theta$$

Minimum coefficient of friction needed:

$$\boxed{\mu_s \geq \frac{\tan\theta}{1 + MR^2/I_{cm}}}$$

Time to Reach Bottom of Incline

For incline of length $L$, using $s = ut + \frac{1}{2}at^2$ with $u = 0$:

$$L = \frac{1}{2}at^2$$ $$\boxed{t = \sqrt{\frac{2L}{a}} = \sqrt{\frac{2L(1 + I_{cm}/MR^2)}{g\sin\theta}}}$$

Ratio of times for different objects:

Since $t \propto \sqrt{1 + I_{cm}/MR^2}$:

$$t_{ring} : t_{disc} : t_{sphere} = \sqrt{2} : \sqrt{1.5} : \sqrt{1.4}$$ $$\approx 1.41 : 1.22 : 1.18$$

Solid sphere reaches bottom fastest!


Velocity at Bottom of Incline

Using energy conservation:

Initial energy: $PE = Mgh$ (where $h = L\sin\theta$)

Final energy: $KE = \frac{1}{2}Mv^2\left(1 + \frac{I_{cm}}{MR^2}\right)$

$$Mgh = \frac{1}{2}Mv^2\left(1 + \frac{I_{cm}}{MR^2}\right)$$ $$\boxed{v = \sqrt{\frac{2gh}{1 + I_{cm}/MR^2}}}$$

For different objects:

Object$I_{cm}/MR^2$Velocity at bottom
Solid Sphere2/5$\sqrt{\frac{10gh}{7}}$
Disc1/2$\sqrt{\frac{4gh}{3}}$
Hollow Sphere2/3$\sqrt{\frac{6gh}{5}}$
Ring1$\sqrt{gh}$

Notice: Independent of mass and radius, depends only on shape!


Common Mistakes to Avoid

Trap #1: Assuming Friction Does Work

Mistake: Calculating work done by friction as $W = f \times d$

Truth: In pure rolling, contact point has zero displacement → friction does zero work!

Work-energy theorem:

$$Mgh = \frac{1}{2}Mv^2 + \frac{1}{2}I\omega^2$$

(No friction work term!)

When does friction do work? Only during slipping (when $v_{cm} \neq R\omega$)

Trap #2: Forgetting Rotational KE

Mistake: $Mgh = \frac{1}{2}Mv^2$ (forgetting rotation)

Correct: $Mgh = \frac{1}{2}Mv^2 + \frac{1}{2}I\omega^2$

Result: Rolling objects reach bottom with less linear speed than sliding objects (some energy goes to rotation)

Trap #3: Using $v = R\omega$ When There's Slipping

Mistake: Applying $v_{cm} = R\omega$ even when object is slipping

Truth: $v_{cm} = R\omega$ is the condition for pure rolling, not a general law!

Check: If slipping occurs, $v_{cm} \neq R\omega$ and friction is kinetic

Trap #4: Thinking Heavier Objects Roll Faster

Mistake: “Ring is heavier, so it rolls faster down the incline”

Truth: Acceleration is independent of mass! Only shape (via $I/MR^2$) matters.

Remember: Ring and sphere of same mass/radius → sphere wins!


Worked Examples

Level 1: Foundation (NCERT)

Problem 1: Basic Pure Rolling

A disc of radius 0.5 m rolls without slipping with its center moving at 4 m/s. Find: a) Angular velocity b) Velocity of topmost point c) Velocity of contact point

Solution:

a) For pure rolling: $v_{cm} = R\omega$

$$\omega = \frac{v_{cm}}{R} = \frac{4}{0.5} = \boxed{8 \text{ rad/s}}$$

b) Topmost point:

$$v_{top} = v_{cm} + R\omega = 4 + 0.5(8) = 4 + 4 = \boxed{8 \text{ m/s}}$$

(Twice the center velocity!)

c) Contact point:

$$v_{contact} = v_{cm} - R\omega = 4 - 4 = \boxed{0 \text{ m/s}}$$

(Instantaneously at rest!)

Problem 2: Energy in Rolling

A solid cylinder of mass 5 kg and radius 0.2 m rolls with center velocity 3 m/s. Find: a) Rotational kinetic energy b) Translational kinetic energy c) Total kinetic energy

Solution:

a) Rotational KE:

$I = \frac{MR^2}{2} = \frac{5 \times (0.2)^2}{2} = 0.1$ kg·m²

$\omega = \frac{v}{R} = \frac{3}{0.2} = 15$ rad/s

$$KE_{rot} = \frac{1}{2}I\omega^2 = \frac{1}{2} \times 0.1 \times 15^2 = \boxed{11.25 \text{ J}}$$

b) Translational KE:

$$KE_{trans} = \frac{1}{2}Mv^2 = \frac{1}{2} \times 5 \times 3^2 = \boxed{22.5 \text{ J}}$$

c) Total:

$$KE_{total} = 11.25 + 22.5 = \boxed{33.75 \text{ J}}$$

Ratio: $KE_{rot} : KE_{trans} = 1 : 2$ (characteristic of cylinder/disc!)

Level 2: JEE Main

Problem 3: Rolling Down Incline

A solid sphere of mass 2 kg and radius 0.1 m rolls down an incline of angle 30° without slipping. Find: a) Acceleration of center of mass b) Friction force acting on it

Solution:

a) Acceleration:

For solid sphere: $I_{cm}/MR^2 = 2/5$

$$a = \frac{g\sin\theta}{1 + I_{cm}/MR^2} = \frac{10 \times \sin 30°}{1 + 2/5}$$ $$a = \frac{10 \times 0.5}{1.4} = \frac{5}{1.4} = \boxed{3.57 \text{ m/s}^2}$$

b) Friction force:

$$f = \frac{(I_{cm}/MR^2) \times Mg\sin\theta}{1 + I_{cm}/MR^2}$$ $$f = \frac{(2/5) \times 2 \times 10 \times 0.5}{1.4} = \frac{4}{1.4} = \boxed{2.86 \text{ N}}$$

Direction: Up the incline (opposes tendency to slip down)

Problem 4: Race Down Incline

A ring and a disc of same mass and radius are released simultaneously from rest at the top of an incline. If the disc reaches the bottom in 2 seconds, when does the ring reach?

Solution:

Time relation:

$$t \propto \sqrt{1 + I_{cm}/MR^2}$$

For disc: $I_{cm}/MR^2 = 1/2$ → $t_d \propto \sqrt{1.5}$

For ring: $I_{cm}/MR^2 = 1$ → $t_r \propto \sqrt{2}$

$$\frac{t_r}{t_d} = \sqrt{\frac{2}{1.5}} = \sqrt{\frac{4}{3}} = \frac{2}{\sqrt{3}}$$ $$t_r = t_d \times \frac{2}{\sqrt{3}} = 2 \times \frac{2}{\sqrt{3}} = \frac{4}{\sqrt{3}} = \boxed{2.31 \text{ s}}$$

Ring takes 0.31 seconds longer!

Problem 5: Velocity at Bottom

A solid sphere and a hollow sphere of same mass and radius roll down an incline of height 5 m. Find the ratio of their velocities at the bottom.

Solution:

$$v = \sqrt{\frac{2gh}{1 + I_{cm}/MR^2}}$$

Solid sphere: $I_{cm}/MR^2 = 2/5$

$$v_s = \sqrt{\frac{2gh}{1 + 2/5}} = \sqrt{\frac{2gh}{7/5}} = \sqrt{\frac{10gh}{7}}$$

Hollow sphere: $I_{cm}/MR^2 = 2/3$

$$v_h = \sqrt{\frac{2gh}{1 + 2/3}} = \sqrt{\frac{2gh}{5/3}} = \sqrt{\frac{6gh}{5}}$$ $$\frac{v_s}{v_h} = \sqrt{\frac{10gh/7}{6gh/5}} = \sqrt{\frac{10 \times 5}{7 \times 6}} = \sqrt{\frac{50}{42}} = \sqrt{\frac{25}{21}}$$ $$\boxed{\frac{v_s}{v_h} = \frac{5}{\sqrt{21}} \approx 1.09}$$

Solid sphere is about 9% faster!

Level 3: JEE Advanced

Problem 6: Minimum Coefficient of Friction

A hollow cylinder is placed on an incline of angle $\theta$. What is the minimum coefficient of static friction required for it to roll without slipping?

Solution:

For pure rolling:

$$f \leq \mu_s N = \mu_s Mg\cos\theta$$

Friction needed for hollow cylinder ($I_{cm} = MR^2$):

$$f = \frac{(I_{cm}/MR^2) \times Mg\sin\theta}{1 + I_{cm}/MR^2} = \frac{1 \times Mg\sin\theta}{1 + 1} = \frac{Mg\sin\theta}{2}$$

For rolling:

$$\frac{Mg\sin\theta}{2} \leq \mu_s Mg\cos\theta$$ $$\mu_s \geq \frac{\sin\theta}{2\cos\theta} = \frac{\tan\theta}{2}$$ $$\boxed{\mu_{s,min} = \frac{\tan\theta}{2}}$$

For solid cylinder: $\mu_{s,min} = \frac{\tan\theta}{3}$ (needs less friction!)

Problem 7: Combination Motion

A solid sphere starts from rest and rolls down an incline of height $h$ and angle $\theta$. At the bottom, it continues on a horizontal surface with coefficient of kinetic friction $\mu_k$. How far does it travel before stopping?

Solution:

Part 1: Rolling down incline

At bottom:

$$v = \sqrt{\frac{2gh}{1 + 2/5}} = \sqrt{\frac{10gh}{7}}$$

Angular velocity:

$$\omega = \frac{v}{R} = \frac{1}{R}\sqrt{\frac{10gh}{7}}$$

Part 2: On horizontal surface

Translational motion:

$$Ma = -\mu_k Mg$$ $$a = -\mu_k g$$

Rotational motion:

$$I\alpha = -\mu_k MgR$$ $$\frac{2MR^2}{5}\alpha = -\mu_k MgR$$ $$\alpha = -\frac{5\mu_k g}{2R}$$

Initially: $v_0 = \sqrt{\frac{10gh}{7}}$, $\omega_0 = \frac{v_0}{R}$

Motion continues until pure rolling resumes: $v = R\omega$

$$v_0 - \mu_k gt = R\left(\omega_0 - \frac{5\mu_k g}{2R}t\right)$$ $$v_0 - \mu_k gt = R\omega_0 - \frac{5\mu_k g}{2}t$$

Since initially $v_0 = R\omega_0$:

$$v_0 - \mu_k gt = v_0 - \frac{5\mu_k g}{2}t$$ $$\mu_k gt = \frac{5\mu_k g}{2}t$$

This doesn’t work - sphere already has pure rolling! So it continues with pure rolling.

With pure rolling on horizontal surface:

No net torque (friction adjusts), but friction opposes motion:

Using energy:

$$\frac{1}{2}Mv^2\left(1 + \frac{2}{5}\right) = \mu_k Mg \times d$$ $$\frac{7Mv^2}{10} = \mu_k Mg d$$ $$d = \frac{7v^2}{10\mu_k g} = \frac{7}{10\mu_k g} \times \frac{10gh}{7}$$ $$\boxed{d = \frac{h}{\mu_k}}$$

Interestingly, independent of shape (for pure rolling throughout)!

Problem 8: Slipping to Rolling Transition

A solid cylinder is given an initial velocity $v_0$ (purely translational, no rotation) on a rough horizontal surface (coefficient $\mu$). After what time does it start pure rolling? What distance does it travel before pure rolling begins?

Solution:

Initially: $v = v_0$, $\omega = 0$ (slipping occurs)

Forces/Torques:

Friction: $f = \mu Mg$ (kinetic, opposes motion)

Translational motion:

$$Ma = -\mu Mg$$ $$a = -\mu g$$ $$v = v_0 - \mu gt \quad \text{...(1)}$$

Rotational motion:

$$I\alpha = fR = \mu MgR$$ $$\frac{MR^2}{2}\alpha = \mu MgR$$ $$\alpha = \frac{2\mu g}{R}$$ $$\omega = 0 + \frac{2\mu g}{R}t = \frac{2\mu gt}{R} \quad \text{...(2)}$$

Pure rolling begins when: $v = R\omega$

$$v_0 - \mu gt = R \times \frac{2\mu gt}{R}$$ $$v_0 - \mu gt = 2\mu gt$$ $$v_0 = 3\mu gt$$ $$\boxed{t = \frac{v_0}{3\mu g}}$$

Distance traveled:

$$s = v_0 t - \frac{1}{2}\mu g t^2$$ $$s = v_0 \times \frac{v_0}{3\mu g} - \frac{1}{2}\mu g \left(\frac{v_0}{3\mu g}\right)^2$$ $$s = \frac{v_0^2}{3\mu g} - \frac{\mu g v_0^2}{2 \times 9\mu^2 g^2} = \frac{v_0^2}{3\mu g} - \frac{v_0^2}{18\mu g}$$ $$s = \frac{6v_0^2 - v_0^2}{18\mu g} = \frac{5v_0^2}{18\mu g}$$ $$\boxed{s = \frac{5v_0^2}{18\mu g}}$$

At transition:

$$v = v_0 - \mu g \times \frac{v_0}{3\mu g} = v_0 - \frac{v_0}{3} = \frac{2v_0}{3}$$

Speed reduced to 2/3 of initial!

Problem 9: Rolling Over a Step

A uniform disc of mass $M$ and radius $R$ rolls without slipping with velocity $v$ toward a step of height $h$ ($h < R$). What minimum velocity is needed to climb the step?

Solution:

At the instant of climbing:

Disc rotates about the edge of step. Angular momentum about edge is conserved (impulsive normal force passes through edge, so zero torque).

Initial angular momentum about edge:

$$L_i = I_{cm}\omega + Mvd$$

where $d = \sqrt{R^2 - (R-h)^2} = \sqrt{2Rh - h^2}$ (perpendicular distance from edge to COM)

For pure rolling: $\omega = v/R$

$$L_i = \frac{MR^2}{2} \times \frac{v}{R} + Mvd = \frac{MRv}{2} + Mvd$$ $$L_i = Mv\left(\frac{R}{2} + d\right)$$

At the top of step (minimum velocity):

COM just reaches height where it’s directly above edge. At this instant, $\omega = 0$ (minimum condition).

$$L_f = 0$$

Wait, this approach has issues. Let me use energy method:

Energy approach:

Initial: $KE = \frac{1}{2}Mv^2\left(1 + \frac{1}{2}\right) = \frac{3Mv^2}{4}$

At step edge, COM rises by: $\Delta h = R - d = R - \sqrt{2Rh - h^2}$

For minimum $v$, all KE converts to PE:

$$\frac{3Mv^2}{4} = Mg(R - \sqrt{2Rh - h^2})$$ $$v^2 = \frac{4g(R - \sqrt{2Rh - h^2})}{3}$$ $$\boxed{v_{min} = \sqrt{\frac{4g(R - \sqrt{2Rh - h^2})}{3}}}$$

For small $h$: $\sqrt{2Rh - h^2} \approx \sqrt{2Rh}$

$$v_{min} \approx \sqrt{\frac{4g(R - \sqrt{2Rh})}{3}}$$

Real-World Applications

  1. Car Wheels: Pure rolling ensures efficiency (no slipping = no energy loss to friction)

  2. Bowling: Ball initially slides, then transitions to pure rolling (spin determines path)

  3. Bicycle Gears: Different gear ratios change $v/\omega$ ratio for efficiency

  4. Anti-lock Braking System (ABS): Prevents wheel locking (maintains rolling, not sliding) for better control

  5. Planetary Rovers: Larger wheels (larger $R$) → same $\omega$ gives higher $v$ → faster travel

  6. Ball Bearings: Reduce friction by changing sliding to rolling motion


Quick Revision Box

ConceptFormulaKey Point
Pure rolling condition$v_{cm} = R\omega$Contact point velocity = 0
Total KE$\frac{1}{2}Mv^2(1 + I/MR^2)$Translation + Rotation
Acceleration on incline$\frac{g\sin\theta}{1 + I/MR^2}$Independent of $M$, $R$
Velocity at bottom$\sqrt{\frac{2gh}{1 + I/MR^2}}$Energy conservation
Friction force$\frac{(I/MR^2)Mg\sin\theta}{1 + I/MR^2}$Static, up the incline
Top point velocity$2v_{cm}$Fastest point
Contact point velocity0Instantaneously at rest

Race ranking (fastest to slowest): Solid sphere > Disc > Hollow sphere > Ring

Memory:Solid Speeds, Ring Retards”


Decision Tree: Rolling Motion Problems

Step-by-Step Strategy

Step 1: Identify the type of motion

  • Pure rolling? → Check if $v_{cm} = R\omega$ or given “no slipping”
  • Slipping? → $v_{cm} \neq R\omega$, friction is kinetic

Step 2: For pure rolling on incline:

  • Need acceleration? → $a = \frac{g\sin\theta}{1 + I/MR^2}$
  • Need velocity at bottom? → Energy: $v = \sqrt{\frac{2gh}{1 + I/MR^2}}$
  • Need time? → $t = \sqrt{\frac{2L(1 + I/MR^2)}{g\sin\theta}}$

Step 3: Check friction requirement

  • Calculate $f$ needed for rolling
  • Compare with $f_{max} = \mu_s N$
  • If $f > f_{max}$ → slipping occurs!

Step 4: For energy problems:

  • Include both $KE_{trans}$ and $KE_{rot}$
  • Remember: friction does NO work in pure rolling!

Step 5: For race problems:

  • Compare $I/MR^2$ ratios
  • Smaller ratio → faster acceleration → wins race!

Practice Problems

Foundation Level

  1. A disc of radius 0.3 m rolls with its center moving at 6 m/s. Find the velocity of: a) Topmost point b) Point at 90° from vertical

  2. A solid sphere of mass 4 kg and radius 0.1 m rolls at 5 m/s. Find its total kinetic energy.

  3. A ring and disc of equal mass start from rest and roll down a 10 m long incline. If the disc takes 3 s, how long does the ring take?

JEE Main Level

  1. A solid cylinder rolls down an incline of angle 30° and height 8 m. Find: a) Its velocity at the bottom b) Its acceleration on the incline

  2. A hollow sphere rolls without slipping on a horizontal surface with velocity 4 m/s. It then encounters an incline of 30°. How far up the incline does it go before stopping?

  3. A disc of mass 2 kg and radius 0.5 m rolls on a horizontal surface. What is the ratio of its rotational to translational kinetic energy?

JEE Advanced Level

  1. A solid sphere is released from the top of two inclines of same height but different angles $\theta_1 = 30°$ and $\theta_2 = 45°$. Compare: a) Accelerations on the two inclines b) Velocities at the bottom c) Times taken

  2. A cylinder initially sliding with velocity $v_0$ on a rough surface ($\mu = 0.2$) begins to roll without slipping after some time. Find: a) Time to start rolling b) Distance traveled before rolling starts c) Final velocity when rolling begins

  3. Three objects - solid sphere, disc, and ring - of same mass and radius are given same kinetic energy and released on an incline. Which reaches farthest up the incline? Find the ratio of distances.


Connection to Other Topics

Prerequisites you should know:

What’s next:

Cross-chapter links:


Teacher’s Summary

Key Takeaways
  1. Rolling = Translation + Rotation - two motions beautifully coupled by $v_{cm} = R\omega$

  2. Pure rolling (no slipping): Contact point has zero velocity

    • Friction is static (self-adjusting)
    • Friction does NO work (contact point stationary)
    • Energy conserved: $Mgh = \frac{1}{2}Mv^2(1 + I/MR^2)$
  3. Acceleration on incline: $a = \frac{g\sin\theta}{1 + I/MR^2}$

    • Independent of mass and radius!
    • Depends only on shape (via $I/MR^2$)
    • Solid sphere fastest, ring slowest
  4. Energy distribution:

    • Ring: 50% translation, 50% rotation
    • Disc: 67% translation, 33% rotation
    • Solid sphere: 71% translation, 29% rotation
  5. JEE favorites:

    • Race down incline (compare different shapes)
    • Minimum friction for rolling
    • Slipping → rolling transition
    • Energy problems with rolling
  6. Common mistakes:

    • Forgetting rotational KE
    • Assuming friction does work in pure rolling
    • Using $v = R\omega$ when slipping occurs
    • Thinking mass/radius affects rolling speed
  7. Memory tricks:

    • “Contact frozen” → $v = R\omega$
    • “Solid Speeds, Ring Retards”
    • Smaller $I/MR^2$ → faster → wins race

“Rolling motion is nature’s efficiency - translation without slipping, rotation without waste!”

This is a high-yield topic - 3-4 questions (12-16 marks) in JEE involve rolling motion. Master the energy method, compare different shapes, and understand friction’s role. Practice the incline race problem in all its variations - it’s a JEE classic!